A UDL-Inspired Course Outline 

For An Undergraduate Course: ‘Introduction to Learning Theory’

Rationale

One of the key benefits that digital learning can offer is a greater degree of learner choice and flexibility, giving learners the autonomy to choose modes of learning that suit their needs and personal context. If you’re anything like me, you’ll find that intuitively appealing. There’s an underlying principle here that we should empower the learner to make these decisions, because they know their own individual needs and context best.


Universal Design for Learning (UDL), despite being relatively simple conceptually, is a framework that I come back to again and again. In a nutshell, UDL proposes that a lesson or course should offer learners multiple, diverse modes of representation at each of the three following key stages of instruction. Firstly, how learners engage with a topic, or the ‘why’ of learning. Secondly, how content is represented to learners, or the ‘what’ of learning. And thirdly, how learners demonstrate and act on their learning, or the ‘how’ of learning. What it means to offer ‘multiple, diverse modes of representation’ can be as simple as allowing a learner to consume lecture content in audio, video, or text format. But it can also be more wide-ranging.


Before we move on, I would argue that there is a balance to be struck here. Whilst we want to offer learners a variety of different activities to choose from, it isn’t necessarily in learners’ best interests to ‘dump’ a huge load of resources on them at the same time, in a way that is hard to navigate or which doesn’t provide guidance on the level of interaction expected of them. In this approach, some students might feel overwhelmed because they assume they have to complete every single activity available, whilst others might skip straight to the final assessment and miss out on key knowledge areas that they’ll need later on. Later you’ll see how I try to achieve this balance.

Context

In designing this portfolio piece, I wanted to show how I might apply the principles of UDL to designing a course. However, there’s a degree of artifice about presenting a course outline isolated from various other contexts. Courses don’t exist in a vacuum, and need to be designed with their context in mind. Therefore, let’s assume that we’ve already spent time understanding the various contexts for this course:

Learners

The learners’ knowledge, preferences, previous experiences, motivations and challenges are all crucial here. This information can be captured and analysed through a variety of research methods, and condensed into ‘learner profiles’ - profiles of hypothetical learners that typify the groups that you’re designing for. 

Academic Context

Where a course sits in relation to other courses makes a huge difference to our understanding of what can be assumed, and what needs to be explicitly taught. The key academic context for this hypothetical course outline is that it is aimed at undergraduates, studying Education courses and teacher-training qualifications.

Technical, Delivery and Resource Constraints

This includes details about hardware and software on both the side of the institution and the learner.

VLE Configuration and Course Structure

This digital course is designed to be hosted in a Virtual Learning Environment (VLE) that has a number of capabilities. These capabilities are useful for delivering a course that balances student autonomy with the right level of guidance. Whilst each VLE has some differences, here are some general principles about how I would configure the VLE with regards to this course.

Course Division

The course is divided into 6 modules.

Module Division

Each of the 6 modules is divided into activities.

Module Order

Learners can only complete the modules in chronological order.

Activity Order

Within a given module, learners are free to complete the activities in any order.

Module Progression

Learners must complete a certain number of activities within a module before they’re allowed to move on to the next. In the case of this course, learners must complete 4 activities before they’re allowed to move on to the next module. Learners can, however, complete more than 4 activities if they wish.

Mandatory Activities

Certain activities in a module can be designated as ‘mandatory’, meaning that they must be completed before the learner is allowed to move on to the next module, regardless of how many other activities in the module the learner has already completed. The activities below that are mandatory are marked with the letter M.

Assessment

This is an assessed course, but is also intended to be appropriate for learners new to the field of education and learning theories. Therefore, nothing is assessed before the final module, module 6.

Course Divis

Course Outline

Course Title

Introduction to Learning Theory

Course Overview

This course helps learners gain in-depth knowledge of four of the most influential learning theories: behaviourism, cognitivism, constructivism and connectivism. It encourages learners to progress from considering these theories in the abstract, to exploring how their models and approaches can be applied in real-world contexts. Thereby, learners are encouraged to develop an appreciation of the nuance and complexity of applying theory to the real world.

Course Objectives

By the end of this course, learners will be able to:

Module 1: Introduction to Learning Theory

Module Objectives

Module Activities


Module 2: Behaviourism

Module Objectives

Module Activities

Module 3: Cognitivism

Module Objectives

Module Activities


Module 4: Constructivism

Module Objectives

Module activities


Module 5: Connectivism

Module Objectives

Module activities


Module 6: Combining Learning Theories

Module Objectives

Module Activities


Please note, learners must submit three activities completed as part of the final module, including both of the mandatory activities, for assessment.